## [DEMOCRATIC REVOLUTION v3] (August 2022) * FIXED THE SURVEILLANCE/GULAG/DEATH FLIGHTS/PURGE POLICIES CRASHING THE GAME * FIXED PRESSING 'C' WHILE IN-GAME FREEZING THE GAME * 6 NEW IDEOLOGIES: Neozapatismo, Left-Rothbardianism, Situationism, Getulism, Blueshirtism, Metaxism * 2 NEW POLICIES [DEMOCRACY POLL RESULTS]: Liberation Rally, Personality Cult * THE 'I' KEY NOW TOGGLES THE IDEOLOGYDEX ON/OFF * Slightly nerfed Propaganda Catering * Propaganda values & citizen reactions are now more direct / instant, meaning synchronous with the player instead of lacking behind one turn * Buffed 'The Purge': Radicalizes more radically * Added the policy button & menu back in-game * Added a "Quick Keys" CONTROLS window in main & pause menu * FIXED longer Ideology titles getting cut off within the IdeologyDex * Fixed ideologydex description being hoverable when locked * Minor Optimizations ## [Major Reformism v2.5] (July 2022) * FIXED THE GAME-BREAKING BUG: Revolt/Reform not resetting public opinion * Made most in-game text sizes consistent across different resolutions / font-size less dependent on screen resolution * Fixed some minor dynamic font scaling / text scaling flaws: Text on higher DPI/resolution displays glitched and became illegible. This shouldn't break that easily anymore. **If this still happens, do let me know!** * Fixed a bug to do with country emotes, that caused the game to freeze randomly after playing * The Neoliberal policy is now used on your own populace instead of other countryballs * Fixed inconsistent cursor selection in the IdeologyDex when hovering over ideologies * Gigantic optimization, halved the amount of GameObjects present in-game. ## [Minor Reformism v2] (20-07-2022) * Added 2 new policies: - Added "Special Military Operation" - Added "The Neoliberal" * Added 2 new ideologies: Eco-Posadism, Titoism * Playing as an internationalist makes you more frequently in tune with/aware of the emotions of other countryballs. They show their opinions of you automatically, more often * The PlayerID scales (at the left) are now more directly linked with the real-time values. More responsive and coherent, it shows the effects of each question more clearly * The 'Z' key can now also be used as a shortcut for changing the game view / zooming in * Buffed effectivity of Redirective Institutional Facility (Not Gulag) & Death Flights policies by 10% * Decreased the war turns of Tribal War from 10, to 7 * Radical Centrist now has a 25% chance of changing its favourite propaganda value, when answering a question * Getting the CopyCat policy multiple times, in the same playthrough, is now significantly harder * CopyCat now also updates the compass position immediately * Fixed a typo in the description of Apoliticism * Fixed the conflation of 'Universal' and 'World' within the sorting of the IdDex, it is now the same * Copycat bug is now resolved (or so I think, if not do notify me!) * Fixed the Ideological Assessment navigation arrows being unresponsive * Citizen reactions should now be less inconsistent. However do note, that the public opinion is based on the 4-dimensional distance to your ideology, NOT the specific questions. * Slightly increased scrollspeed in scrolling menus * The Diplomatic Win Ending (Geopolitical Stability) now only checks for the conditions after executing a diplomatic policy. This, so it occurs less randomly. * EndState check happens less frequently, and is more streamlined! * All ideologies are now cached as texture resources, greatly reducing in-game lag! * Compressed and optimized the build size, reducing all texture file sizes for faster game boot-up time * Misc code cleanups * "You're too apolitical to answer questions!" * "Zoom out to use your policies" * Extremism bias default value increased to 0.75 in ideological assessment * Reduced the Ideological Assessment results to 7 tiers * UI View toggle is now positioned at the bottom-right corner of the screen (& other minor UI changes)