CAN - AboutMe

Portfolio Can Ur - Game Developer, Designer & Musician Portfolio Can Ur - Game Developer, Designer & Musician



Can Ur

Game Developer

Sitting at a desk, game development on laptop










I started teaching myself Java at age 13 and initially focused on creating Minecraft mods. I then quickly switched to game programming and creating games on my own. I started working on a 2D tile-engine using LWJGL (Lightweight Java Game Library), which eventually became PixelThrive.

By now, I've worked on a variety of interesting projects in C++, C# (Unity), Python, Java, HTML5 & CSS, Arduino, PICO-8/LUA, and Construct 2.

In addition to programming, I also enjoy activities such as video editing, art, psychology, composing music, design (for concept phase/prototyping), philosophy, politics, PR & marketing, and concepting for mixed-media projects.

The things that interest me the most?

- Finding new and unique ways to increase replayability through procedural algorithms and random generation. Making playthroughs unique.

- Building AI systems that add nuance and illusive sentience to an existing game meta.

- Experimental Core Mechanics

- Creating new interactive experiences by morphing established design rules into new manifestations.

- I think that the term "Serious Game" is horrendously wrong, and that it ultimately is an admission of failed design. It also suggests a misunderstanding of what the medium can achieve.
A good game is one of the most powerful educational tools, because they can directly involve people in experiences like no other media form. And let's not fool ourselves, we know that learning by doing is highly effective.

- Gaming is an art form, like music, painting, theatre, film etc. I like to analyze the different ways that gaming can express, and find new ways to push existing boundaries.

working with a 3D printer

See my Development process for ChivalryChef (+ Code!)

Procedural lowpoly planet screenshot
Procedural lowpoly planet in Unity scene view
Globix handwritten terrain building Java game pixelthrive terraria clone 2d game old desktop computer operating system simulation in a game
SCP - The Escape 2D adventure horror game written in Java

designer icon

Sugar, Why So Bitter? NEMSIS EP Release Poster made by CanPixel

I call myself a "designer" because I love to work on the more conceptual side of projects. I'm interested in exploring how different elements (Narrative, Art, Mechanics) can be connected to create a fresh and enjoyable user experience. I also think it's important to be flexible and allow ideas to evolve organically - something that can result in some really unique and interesting game concepts.

I do find that sometimes, ideas have an 'organic' tendency to evolve on their own, and this autonomy should be accounted for.
Such as having an 'unfortunate' glitch but ultimately using this as inspiration, building a logical structure around it, and morphing it into an interesting playable game concept.

You can make everything, from everything.

Mixed Skillset

As the art director for my band's EP Release event (7th of June, 2019), I designed the promotional event poster.

Along with this process I took the responsibility of arranging and scheduling my interactive game
Koo-Koo (and managing additional required crew members).

This mixed-media event featured an interactive game installation, art exhibition, and a support/opener act for my band NEMSIS.

CanPixel self portrait digital art Game Developers Conference 2019 Pass, GDC

Glasskopf poster design for game concept Glasskopf One Page Design Document for game concept

Musician & Composer
Icon for Musician and Composer

Can tuning his guitar during a live gig

I love making music! I am a composer, guitarist and drummer on my own, but I also play in a band called NEMSIS.
NEMSIS is a young rock band that bites you right back!
Forged in Haarlem a couple of years ago, a strong bond was created that can be seen and heard.
This results in an extraordinary mix of raw guitars, vivid vocals and lunatic sounds where you can't put a finger on where they come from.

They call it: Modern-Oriental Grungepop.

3v12 NH (a Dutch multimedia platform for pop music) called them ‘epic’, ‘original’ and ‘energetic’, after their performance in the finals of the Rob Acda Awards 2018 , where they eventually won all the prizes.

This show plus shows at Young Art festival, Indie In Town and as the opening act on the grand stage of Bevrijdingspop 2018– the reward for winning the Rob Acda Awards- resulted in a buzz, that gets louder with every performance.

After a long wait our debut EP "Sugar, Why so Bitter?" has reached the surface of the earth, during the successful releaseshow on June 7th in Bitterzoet, Amsterdam!

Besides playing in NEMSIS, I also make instrumental MIDI songs / tracks.

NEMSIS EP Sugar, Why So Bitter? Released on Vinyl
"Sugar, Why so Bitter?" EP production on vinyl!

NEMSIS playing live NEMSIS playing live NEMSIS playing live NEMSIS playing live


NEMSIS on NPO 3FM! (Dutch Radio, 2019)

Bevrijdingspop Haarlem 2018 Aftermovie

First Round of Rob Acda Awards (2017/2018)

NEMSIS in Brigant, Arnhem (2019)

Me meeting Jabrils at GDC 2019
Custom CanPixel cake

Custom made CanPixel socks

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