The way of thinking that connects the Narrative, Art, Mechanics and Core Concept logically together for a fresh user-end experience.
Such as starting out with a prototype, and having an unfortunate little glitch ultimately inspire me to build a logical narrative structure, look, feel & purpose around it as a whole, building it into an interesting playable game concept.
Visual projects such as working graphic designs in Illustrator and video editing are also part of my skillset.
I've been the art director for my band's EP Release event (7th of June, 2019), being the lead designer for the promotional event poster. Along with this process I took the responsibility of arranging and scheduling my interactive game Koo-Koo (and managing additional required crew members), an art exhibition and last but not least a support act for my band, all as part of the mixed-media event.
Musician & Composer
NEMSIS is a young rock band that bites you right back!
Forged in Haarlem a couple of years ago, a strong bond was created that can be seen and heard.
This results in an extraordinary mix of raw guitars, vivid vocals and lunatic sounds where you can't put a finger on where they come from. They call it: Modern-Oriental Grungepop.
3v12 NH (a Dutch multimedia platform for pop music) called them ‘epic’, ‘original’ and ‘energetic’, after their performance in the finals of the Rob Acda Awards 2018 , where they eventually won all the prizes.
This show plus shows at Young Art festival, Indie In Town and as the opening act on the grand stage of Bevrijdingspop 2018– the reward for winning the Rob Acda Awards- resulted in a buzz, that gets louder with every performance.
After a long wait our debut EP "Sugar, Why so Bitter?" has finally reached the surface of the earth, during the successful releaseshow on June 7th in Bitterzoet, Amsterdam!
Besides playing in NEMSIS, I also make instrumental MIDI songs for projects.
Check my MIDI tracks
"Sugar, Why so Bitter?" EP production on vinyl!
Bevrijdingspop Haarlem 2018 Aftermovie
First Round of Rob Acda Awards (2017/2018)
NEMSIS in Brigant, Arnhem (2019)
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‼️JA HOOR DAAR IS ‘IE DAN‼️ 7 juni releasen wij onze debuut EP genaamd “Sugar, why so Bitter?” 🥀 en dat doen we natuurlijk het allerliefst met jullie! Verwacht melk, bier, kersentaarten en pornosterren; dit wil je serieus niet missen. Lieve mensen: tot dan!!! xoxo NEMSIS
My favorite game(s)?
There is enough to blabber on about, but here are a few:
Shadow of the Collossus: It fascinates me how this game works with the scaling. The contrast between gi-normous and eenie-meenie-little-bitty tiny. Also, how this game achieves the mechanic of climbing onto huge entities, that all have their own "brain". Amazing.
The Escapists: A fun top-down 2D game, where you have to figure out ways of escaping prison. How the A.I works intrigues me. And also leaving the player up to his own ideas, is great in my opinion. There are multiple ways of escaping.
Silent Hill 2: Breathtaking psychological horror, with one of THE best atmospheres. The pure existance of this thing called terror, manifesting within you. The game achieves this without jumpscares, f*cking b*llocks.
Team Fortress 2: Awesome art style, fun competitive gameplay, a vast variety of items and wearables, good teamwork pays off quite nicely and there are multiple gamemodes. Also, it's free. I kinda miss this game.
The Nintendo (3)DS: Small portable console, with 3D graphics and a touchscreen, and it's not an ordinary basic smartphone. I find that quite nice.
Nintendo Switch: The versatility of the Nintendo Switch simply amazes me. I also love the modular aspect of the console, and how the device evolves its setup depending on which game title you are playing. Very cool! Bundled with its compact-ness, this device is something that inspires me as a Designer.