Portfolio of Can Ur - Game Developer, Designer & Musician Portfolio of Can Ur - Game Developer, Designer & Musician

About Me





Can Ur

Game Developer





I've taught myself Java around the age of 13. I initially began with creating mods for Minecraft. After this I fairly quickly made a switch to Game Programming, and creating of my own. This started as a 2D engine in LWJGL (Lightweight Java Game Library). After some more experiments, time brings me here.
And now I'm working/have worked on a lot of interesting projects in C++, C, Python, Java, HTML, PICO-8/LUA, Construct 2, but mainly in Unity/C#.


The things that interest me the most?
Right now I would say:

- Procedural Algorithms & Generation (Because screw linearity)

- Complex / Unique AI Systems

- Experimental Gameplay mechanics

- Using the power of gaming to subtlely teach players about certain topics.

- Gaming as an artform; Like Music, Performance Art and Film already are.






Designer




I call myself an independent designer in the sense that I love to indulge myself into the more conceptual side of projects, and handling all the aspects of it myself.
The way of thinking that connects the Narrative, Art, Mechanics and Core Concept logically together for a fresh user-end experience.
Such as starting out with a prototype, and having an unfortunate little glitch ultimately inspire me to build a logical narrative structure, look, feel & purpose around it as a whole, building it into an interesting playable game concept.

Visual projects such as working graphic designs in Illustrator and video editing are also part of my skillset.
I've been the art director for my band's EP Release event (7th of June, 2019), being the lead designer for the promotional event poster. Along with this process I took the responsibility of arranging and scheduling my interactive game Koo-Koo (and managing additional required crew members), an art exhibition and last but not least a support act for my band, all as part of the mixed-media event.








Musician




Aside from Game Development and Design, I love making music! That of course means; On my own, but I also play in a band called NEMSIS.
NEMSIS is a young rock band that bites you right back!
Forged in Haarlem a couple of years ago, a strong bond was created that can be seen and heard.
This results in an extraordinary mix of raw guitars, vivid vocals and lunatic sounds where you can't put a finger on where they come from. They call it: Modern-Oriental Grungepop.

3v12 NH (a Dutch multimedia platform for pop music) called them ‘epic’, ‘original’ and ‘energetic’, after their performance in the finals of the Rob Acda Awards 2018 , where they eventually won all the prizes.

This show plus shows at Young Art festival, Indie In Town and as the opening act on the grand stage of Bevrijdingspop 2018– the reward for winning the Rob Acda Awards- resulted in a buzz, that gets louder with every performance.
After a long wait the debut EP "Sugar, Why so Bitter?" has finally reached the surface of the earth, during the successful releaseshow on June 7th in Bitterzoet, Amsterdam!


Besides playing in NEMSIS, I also make instrumental MIDI songs for projects.
Check my MIDI tracks





"Sugar, Why so Bitter?" EP out now!








Links


NEMSIS in Brigant, Arnhem (2019):


Bevrijdingspop Haarlem 2018 Aftermovie:


First Round of Rob Acda Awards (2017/2018):






My favorite game(s)?

There is enough to blabber on about, but here are a few:

Shadow of the Collossus: It fascinates me how this game works with the scaling. The contrast between gi-normous and eenie-meenie-little-bitty tiny. Also, how this game achieves the mechanic of climbing onto huge entities, that all have their own "brain". Amazing.

The Escapists: A fun top-down 2D game, where you have to figure out ways of escaping prison. How the A.I works intrigues me. And also leaving the player up to his own ideas, is great in my opinion. There are multiple ways of escaping.

Silent Hill 1 & 2: Breathtaking psychological horror, with one of THE best atmospheres. The pure existance of this thing called terror, manifesting within you. The game achieves this without jumpscares, f*cking b*llocks.

Team Fortress 2: Awesome art style, fun competitive gameplay, a vast variety of items and wearables, good teamwork pays off quite nicely and there are multiple gamemodes. Also, it's free. I kinda miss this game.


Favorite gadget(s):

The Nintendo (3)DS: Small portable console, with 3D graphics and a touchscreen, and it's not an ordinary basic smartphone. I find that quite nice.







↑ To top ↑