PixelThrive Portfolio of Can Ur - Game Developer, Designer & Musician


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2D Sandbox in Java




Overview
Overall info
Info
Technical
Controls
Instructions
Play
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Overview

PixelThrive is an Open World game, taking influence from games such as Terraria. This project was made by me in collaboration with a few other people, among which a co-programmer and a texturer. The game was made in 2014.

Features
Procedurally generated world.
2D survival with a Crafting System.
A real-time shop with items being on sale at specific moments.

The game is completely written in Java from scratch, running its own 2D engine based on LightWeight Java Game Library.

For one up to six players
Multiplayer was planned, but hasn't been finished.


Info

The game is a standalone .exe file for Windows (only).
PixelThrive is made in Java.
All concepts, mechanics and stylistic choices are handmade by Pixelbolt Std.
(Small indie group of two programmers, a voice actor and a texture artist)

For ages 12+
Adult themes & crude humor.


Controls

 
Key Action
Left Mouse Destroy Block
A, D Movement
W / Space Jump
E Toggle Inventory
Enter Open Chat
/ Type Command
C See Available Commands/Cheats
L Toggle Experience Upgrades Display




'Teaser' trailer








Changelog
				
				
				v0.1 

The last update of the game was in 2016.

- Added the game core

  TODOs:
- localhost IP - Multiplayer in general
- world saving/loading
- Industrial stuff
- Inventory Presets
- Quest system and player leveling (not skills' EXP)
- Achievements
- Cactus
- Add Beds
- Food
- Customization System
- Weather
				
									





The game is quite buggy, being one of the earliest projects of mine.
This was more of an experiment, than a project with a specific goal.
Therefore, I have learned a lot from this experiment.


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