Realms
2019-01-19
AnyWalker
File-to-Level Converter UnityEditor Tool Module
Unity Tool
Released
'cause screw Jesus!

Technical Details
A powerful Unity editor tool that converts file data into game levels, streamlining the level design process. AnyWalker is a Multi-Tool that turns our known ways of storing digital data to a new form of creative output for game developers and designers. The tool combines the following: A music based level generator for gaming. This concept is to make a tool that takes any audio file and turns it into a platformer level. We will do this mostly through Beat and Frequency Detection along with general volume. Based on this data we will generate a level which is made up of a few basic actions the player has that can differ in length such as jumps and slides. A visually-based level generator for gaming. The visual side of this tool, will convert any image file into a playable game environment (in 3D). This will be achieved by scanning the colors of pixels, and encoding RGBA data into world-space coordinated generative functions. The user will be allowed to tweak some parameters, such as changing the gaming context to Top-down, Landscape or Sidescroller. These are generation types. Another planned function (for the future) might give the user the ability to bind certain variables of the generation functions to specific colors. This will allow the tool to be much more diverse. Or literally anything else. The tool will let you know if a specific file type is supported (yet) or not. What it boils down to: The User can convert .txt, .mp3, .bmp, .asset, or anything into a world! After the generation, both of the generators will eventually convert and parse the encoded data into a single GameObject, and this will be your level. With a simple FPSController you can now walk on your generated level.
Gallery
.jpg)
.jpg)
.jpg)
.jpg)
