Can Ur pictured while game programming

Can Ur

Game Developer ◦ Full-Stack Software Engineer
Designer & Audio Architect

Philosophically-minded, conceptual at heart.


I immerse myself completely in the design process to ensure the final product feels both unique and purposeful.

Beyond programming I enjoy video editing, UI/UX design based around psychology & philosophy, audio composition, or all-round work for mixed-media projects.

Resume

Bachelor of Science in Creative Media and Technologies
Graduated with Honors @ University of the Arts Utrecht

Picture of Can Ur with his very nice guitar

My Journey

2014

The Dawn of Coding: Modding

At age 13 I thought myself Java by creating Minecraft mods. Having created the fairly famous Minecraft mods "SCPCraft" and "CreepyPastaCraft" under the name "Phuck Yu Too", I worked as the lead coder on these projects.

2015

First Plunge into Game Development

Began exploring game development and discovering a passion for creating worlds.

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2017-2023

Bachelor of Science - Creative Media & Game Technologies

Graduated with Honors at University of the Arts Utrecht, specializing in Game Development.

2019

Exhibition @ Game Developers Conference

Successfully exhibited a game project (Koo-Koo) at the Game Developers Conference in San Francisco as part of Alt.Ctrl.

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2020

The Method Developer

Embraced the "Method Developer" philosophy, treating each project as an immersive realm.

2020-2021

Audio Programming & Design

Worked for Coöperation A Bunch of Hacks developing nuanced audio systems, creating music and integrating audio for the Steam release of Epicinium.

2021-2022

Bad Optics! Solo Game Development

Completely developed a full web game project as a solo indie developer, from concept to publication, including marketing and community building.

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2022

Founding of ZIGGURATH

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2024-2025

University of Amsterdam - Full-Stack Web Programmer

Contributed to the development and implementation of the new Lab Tool web platform for research within the Faculty of Social and Behavioural Sciences, utilizing JQuery and Bootstrap CSS for the front end and the CakePHP framework for the backend.

2025-Present

CanPixel Realms

Continuing the journey of crafting distinct experiences in games, music, and thought, I built the CanPixel Realms platform using React and Tailwind CSS. Gained foundational experience with NextJS, using file-based routing and the use client directive to manage server and client components.

Projects Showcase

Present

Software Engineering @ Voormedia

Currently working at Voormedia, focusing on delivering web solutions to clients with Ruby on Rails, PostgreSQL & React. Frequent stack upgrades, delivering robust frontend features, and tight Ruby backend work. Furthermore I am nowadays very focussed on leveraging local AI (Gemma 4) maximally to bring solutions to the workspace. I have great innovative native apps to show soon! :)

GAME DEVELOPMENTUnity C#, Java, Object-Oriented Programming, Gameplay Prototyping, Tools, Procedural Generation, Experimental AI systems, Arduino-integrated game functions.
FULL STACK WEB PROGRAMMINGHTML5 & CSS3, JavaScript, React & Tailwind CSS, PHP, MySQL. Build tools, DOM manipulation, and framework integration.
DESIGNFocus on user experience, visual coherence, and thoughtful information architecture. Experienced in Illustrator & Photoshop.
MUSICFL Studio, composition, songwriting, arrangement, mixing basics, and sound design. Crafting unique sonic soundscapes, procedural audio systems.

.Skills[]

Where each tool or skill has been put to work

Professional- Paid industry workShipped- Shipped public releasesExhibited- Shown at industry eventsSide Projects- Personal builds & experimentsFoundations- Working knowledge
Unity (C#)since 2015Shipped

A decade of experimental and evocative gameplay systems, tools & procedural generation. Specialized at HKU, exhibited Koo-Koo at GDC 2019.

Audio Programmingsince 2020Professional

Nuanced audio systems, music & integration for Epicinium's Steam release (Coöp. A Bunch of Hacks).

Javasince 2014Shipped

Lead coder on the SCPCraft & CreepyPastaCraft Minecraft mods; OOP & tooling ever since.

CakePHP + Bootstrapsince 2024Professional

Worked on the UvA Lab Tool: a full-scale platform for researchers with authentication & user roles.

JQuerysince 2024Professional

Front-end interactivity for the University of Amsterdam's Lab Tool platform.

PHPProfessional

Server-side templating, APIs & legacy systems: production backend work at UvA (CakePHP).

MySQLProfessional

Database design, queries & optimization behind the Lab Tool.

HTML5 & CSSProfessional

Semantic, accessibility-first markup: from university platforms to this site, with orderly structure.

JavaScriptProfessional

ESNext, DOM & tooling across professional and personal platforms.

React + TailwindProfessional

Designed, built & deployed the very site you're reading on NextJS.

Rust & TauriShipped

Designed, built & deployed custom Local-AI integrated native software, maximizing efficiency and innovating in the current zeitgeist. Currently actively working on ÆTHER Research Engine.

Ruby on RailsProfessional

End-to-end web application development with React frontend and Ruby on Rails backend @ Voormedia. Worked with various different clients across the globe.

Arduinosince 2019Exhibited

Custom alt.ctrl hardware controller for Koo-Koo, shown at GDC San Francisco.

VueSide Projects

Sophisticated, reactive web applications.

PythonFoundations

Scripting, automation & basic backend tasks.

C++Foundations

Native performance, system & plugin development.

LUAFoundations

Scripting for embedded game logic and mods.

Forever learning with a smile and intrigue.
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Interests

  • Unorthodox, Experimental Systems & Unique Game Mechanics
  • Innovative ways to increase replayability through procedural algorithms.
  • Nuanced AI systems adding illusive sentience to an existing game meta.
  • Powerful education through direct experiences. Learning by doing.