Can Ur pictured while game programming

Can Ur

Method Developer

Game Developer
Full-Stack Web Developer
Designer & Audio Architect

Philosophically-minded. Conceptual at heart.


I immerse myself completely in the design process to ensure the final product feels both unique and purposeful.

Beyond programming I enjoy video editing, UI/UX design based around psychology & philosophy, audio composition, or all-round work for mixed-media projects.

Bachelor of Science in Creative Media and Technologies
Graduated with Honors @ University of the Arts Utrecht

Resume
Picture of Can Ur with his very nice guitar

My Journey

2014

The Dawn of Coding: Modding

At age 13 I thought myself Java by creating Minecraft mods. Having created the fairly famous Minecraft mods "SCPCraft" and "CreepyPastaCraft" under the name "Phuck Yu Too", I worked as the lead coder on these projects.

2015

First Plunge into Game Development

Began exploring game development and discovering a passion for creating worlds.

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2017-2023

Bachelor of Science - Creative Media & Game Technologies

Graduated with Honors at University of the Arts Utrecht, specializing in Game Development.

2019

Exhibition @ Game Developers Conference

Successfully exhibited a game project (Koo-Koo) at the Game Developers Conference in San Francisco as part of Alt.Ctrl.

2020

The Method Developer

Embraced the "Method Developer" philosophy, treating each project as an immersive realm.

2020-2021

Audio Programming & Design

Worked for CoΓΆperation A Bunch of Hacks developing nuanced audio systems, creating music and integrating audio for the Steam release of Epicinium.

2021-2022

Bad Optics! Solo Game Development

Completely developed a full web game project as a solo indie developer, from concept to publication, including marketing and community building.

2022

Founding of ZIGGURATH

2024-2025

University of Amsterdam - Full-Stack Web Programmer

Contributed to the development and implementation of the new Lab Tool web platform for research within the Faculty of Social and Behavioural Sciences, utilizing JQuery and Bootstrap CSS for the front end and the CakePHP framework for the backend.

Present

CanPixel Realms

Continuing the journey of crafting distinct experiences in games, music, and thought, I built the CanPixel Realms platform using React and Tailwind CSS. Gained foundational experience with NextJS, using file-based routing and the use client directive to manage server and client components.

Projects Showcase
GAME DEVELOPMENTUnity C#, Java, Object-Oriented Programming, Gameplay Prototyping, Tools, Procedural Generation, Experimental AI systems, Arduino-integrated game functions.
FULL STACK WEB PROGRAMMINGHTML5 & CSS3, JavaScript, React & Tailwind CSS, PHP, MySQL. Build tools, DOM manipulation, and framework integration.
DESIGNFocus on user experience, visual coherence, and thoughtful information architecture. Experienced in Illustrator & Photoshop.
MUSICFL Studio, composition, songwriting, arrangement, mixing basics, and sound design. Crafting unique sonic soundscapes, procedural audio systems.

.Skills

Interactive hover for details

Beginner
Tourist
Experienced
Advanced
Expert
Unity (C#)
0%
Java
0%
HTML5 & CSS
0%
JQuery
0%
CakePHP + Bootstrap
0%
PHP
0%
React + Tailwind
0%
JavaScript
0%
Vue
0%
MySQL
0%
Arduino
0%
Python
0%
C++
0%
LUA
0%
These are estimations as I keep learning every day.
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Picture of Can Ur
Picture of Can Ur
Picture of Can Ur
Picture of Can Ur

Interests

  • Unorthodox, Experimental Systems & Unique Game Mechanics
  • Innovative ways to increase replayability through procedural algorithms.
  • Nuanced AI systems adding illusive sentience to an existing game meta.
  • Powerful education through direct experiences. Learning by doing.