
Can Ur
Method Developer
Game Developer
Full-Stack Web Developer
Designer & Audio Architect
Philosophically-minded. Conceptual at heart.
I immerse myself completely in the design process to ensure the final product feels both unique and purposeful.
Beyond programming I enjoy video editing, UI/UX design based around psychology & philosophy, audio composition, or all-round work for mixed-media projects.
Bachelor of Science in Creative Media and Technologies
Graduated with Honors @ University of the Arts Utrecht

My Journey
2014
The Dawn of Coding: Modding
At age 13 I thought myself Java by creating Minecraft mods. Having created the fairly famous Minecraft mods "SCPCraft" and "CreepyPastaCraft" under the name "Phuck Yu Too", I worked as the lead coder on these projects.
2015
First Plunge into Game Development
Began exploring game development and discovering a passion for creating worlds.

2017-2023
Bachelor of Science - Creative Media & Game Technologies
Graduated with Honors at University of the Arts Utrecht, specializing in Game Development.
2019
Exhibition @ Game Developers Conference
Successfully exhibited a game project (Koo-Koo) at the Game Developers Conference in San Francisco as part of Alt.Ctrl.
2020
The Method Developer
Embraced the "Method Developer" philosophy, treating each project as an immersive realm.
2020-2021
Audio Programming & Design
Worked for CoΓΆperation A Bunch of Hacks developing nuanced audio systems, creating music and integrating audio for the Steam release of Epicinium.
2021-2022
Bad Optics! Solo Game Development
Completely developed a full web game project as a solo indie developer, from concept to publication, including marketing and community building.
2022
Founding of ZIGGURATH
2024-2025
University of Amsterdam - Full-Stack Web Programmer
Contributed to the development and implementation of the new Lab Tool web platform for research within the Faculty of Social and Behavioural Sciences, utilizing JQuery and Bootstrap CSS for the front end and the CakePHP framework for the backend.
Present
CanPixel Realms
Continuing the journey of crafting distinct experiences in games, music, and thought, I built the CanPixel Realms platform using React and Tailwind CSS. Gained foundational experience with NextJS, using file-based routing and the use client directive to manage server and client components.
.Skills
Interactive hover for details
These are estimations as I keep learning every day.










