
Can Ur
Game Developer ◦ Full-Stack Software Engineer
Designer & Audio Architect
Philosophically-minded, conceptual at heart.
I immerse myself completely in the design process to ensure the final product feels both unique and purposeful.
Beyond programming I enjoy video editing, UI/UX design based around psychology & philosophy, audio composition, or all-round work for mixed-media projects.
Bachelor of Science in Creative Media and Technologies
Graduated with Honors @ University of the Arts Utrecht

My Journey
2014
The Dawn of Coding: Modding
At age 13 I thought myself Java by creating Minecraft mods. Having created the fairly famous Minecraft mods "SCPCraft" and "CreepyPastaCraft" under the name "Phuck Yu Too", I worked as the lead coder on these projects.
2015
First Plunge into Game Development
Began exploring game development and discovering a passion for creating worlds.
2017-2023
Bachelor of Science - Creative Media & Game Technologies
Graduated with Honors at University of the Arts Utrecht, specializing in Game Development.
2019
Exhibition @ Game Developers Conference
Successfully exhibited a game project (Koo-Koo) at the Game Developers Conference in San Francisco as part of Alt.Ctrl.
2020
The Method Developer
Embraced the "Method Developer" philosophy, treating each project as an immersive realm.
2020-2021
Audio Programming & Design
Worked for Coöperation A Bunch of Hacks developing nuanced audio systems, creating music and integrating audio for the Steam release of Epicinium.
2021-2022
Bad Optics! Solo Game Development
Completely developed a full web game project as a solo indie developer, from concept to publication, including marketing and community building.
2022
Founding of ZIGGURATH
2024-2025
University of Amsterdam - Full-Stack Web Programmer
Contributed to the development and implementation of the new Lab Tool web platform for research within the Faculty of Social and Behavioural Sciences, utilizing JQuery and Bootstrap CSS for the front end and the CakePHP framework for the backend.
2025-Present
CanPixel Realms
Continuing the journey of crafting distinct experiences in games, music, and thought, I built the CanPixel Realms platform using React and Tailwind CSS. Gained foundational experience with NextJS, using file-based routing and the use client directive to manage server and client components.
Present
Software Engineering @ Voormedia
Currently working at Voormedia, focusing on delivering web solutions to clients with Ruby on Rails, PostgreSQL & React. Frequent stack upgrades, delivering robust frontend features, and tight Ruby backend work. Furthermore I am nowadays very focussed on leveraging local AI (Gemma 4) maximally to bring solutions to the workspace. I have great innovative native apps to show soon! :)
.Skills[]
Where each tool or skill has been put to work
Unity (C#)
since 2015ShippedGame Development - Shipped public releases
A decade of experimental and evocative gameplay systems, tools & procedural generation. Specialized at HKU, exhibited Koo-Koo at GDC 2019.
Forever learning with a smile and intrigue..Skills[]
Where each tool or skill has been put to work
A decade of experimental and evocative gameplay systems, tools & procedural generation. Specialized at HKU, exhibited Koo-Koo at GDC 2019.
Nuanced audio systems, music & integration for Epicinium's Steam release (Coöp. A Bunch of Hacks).
Lead coder on the SCPCraft & CreepyPastaCraft Minecraft mods; OOP & tooling ever since.
Worked on the UvA Lab Tool: a full-scale platform for researchers with authentication & user roles.
Front-end interactivity for the University of Amsterdam's Lab Tool platform.
Server-side templating, APIs & legacy systems: production backend work at UvA (CakePHP).
Database design, queries & optimization behind the Lab Tool.
Semantic, accessibility-first markup: from university platforms to this site, with orderly structure.
ESNext, DOM & tooling across professional and personal platforms.
Designed, built & deployed the very site you're reading on NextJS.
Designed, built & deployed custom Local-AI integrated native software, maximizing efficiency and innovating in the current zeitgeist. Currently actively working on ÆTHER Research Engine.
End-to-end web application development with React frontend and Ruby on Rails backend @ Voormedia. Worked with various different clients across the globe.
Custom alt.ctrl hardware controller for Koo-Koo, shown at GDC San Francisco.
Sophisticated, reactive web applications.
Scripting, automation & basic backend tasks.
Native performance, system & plugin development.
Scripting for embedded game logic and mods.
Forever learning with a smile and intrigue.










