Can Ur pictured while game programming

Can Ur

Method Developer

Game Developer, Web Programmer, Designer, Musician

Philosophically-minded creator at heart.

I immerse myself completely in the design process to ensure the final product feels both unique and purposeful.


Beyond programming I enjoy video editing, design work, psychology, philosophy, marketing, mixed-media projects and composing audio.

Bachelor of Science in Creative Media and Technologies
Graduated with Honors

Resume
Design Philosophy

Rejected are the categories of "Applied Gaming" and "Serious Games", for I see them as a sign of creative hollows and one-dimensional design.

A true game experience is a seamless confluence of the insightful, the entertaining, and the educational converging. My drive is to dissolve the very boundaries between amusement and enlightenment.

Method Development

Good design is built on consistency and conceptual depth. Much like a pillar needing a strong foundation, imagination is captivated only by elevation.
The key is sparking imagination, but for this a keyhole is needed.

Nihilism directly seeps into creation, as a lack of passion and motivation will reflect in the work. Therefore, treating the creation as an extension of yourself is what adds color to the idea and builds authenticity.

Not unlike method acting, I call this the "Method Developer" approach: Immersing myself completely into the concept and fully embodying the idea, bringing it to life with authenticity and passion.

Picture of Can Ur with his very nice guitar

My Journey

2014

The Dawn of Coding: Modding

At age 13 I thought myself Java by creating Minecraft mods. Having created the fairly famous Minecraft mods "SCPCraft" and "CreepyPastaCraft" under the name "Phuck Yu Too", I worked as the lead coder on these projects.

2015

First Plunge into Game Development

Began exploring game development and discovering a passion for creating worlds.

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2017-2023

Bachelor of Science - Creative Media & Game Technologies

Graduated with Honors at University of the Arts Utrecht, specializing in Game Development.

2019

Exhibition @ Game Developers Conference

Successfully exhibited a game project (Koo-Koo) at the Game Developers Conference in San Francisco as part of Alt.Ctrl.

2020

The Method Developer

Embraced the "Method Developer" philosophy, treating each project as an immersive realm.

2020-2021

Audio Programming & Design

Worked for CoΓΆperation A Bunch of Hacks developing nuanced audio systems, creating music and integrating sound effects for the game Epicinium on Steam.

2021-2022

Bad Optics! Solo Game Development

Completely developed a full web game project as a solo indie developer, from concept to publication, including marketing and community building.

2022

Founding of ZIGGURATH

Founded the band ZIGGURATH, merging my passion with philosophical concepts. I also perform in two other bands.

2024-2025

University of Amsterdam - Full-Stack Web Programmer

Contributed to the development and implementation of the new Lab Tool web platform for research within the Faculty of Social and Behavioural Sciences, utilizing JQuery and Bootstrap CSS for the front end and the CakePHP framework for the backend.

Present

CanPixel Realms

Continuing the journey of crafting distinct experiences in games, music, and thought, I built the CanPixel Realms platform using React and Tailwind CSS. Gained foundational experience with NextJS, using file-based routing and the use client directive to manage server and client components.

GAME DEVELOPMENTUnity C#, Java, Object-Oriented Programming, Gameplay Prototyping, Tools, Procedural Generation, Experimental AI systems, Arduino-integrated game functions.
FULL STACK WEB PROGRAMMINGHTML5 & CSS3, JavaScript, React & Tailwind CSS, PHP, MySQL. Build tools, DOM manipulation, and framework integration.
DESIGNFocus on user experience, visual coherence, and thoughtful information architecture. Powerful education through direct experiences, learning by doing.
MUSICFL Studio, composition, songwriting, arrangement, mixing basics, and sound design. Crafting unique sonic soundscapes, procedural audio systems.

.Skills

Interactive hover for details

Uuhm..
Tourist
Intermediate
Advanced
Expert
HTML5 & CSS3
0%
Unity (C#)
0%
React & Tailwind CSS
0%
JQuery
0%
Vue
0%
CakePHP & Bootstrap CSS
0%
Java
0%
JavaScript
0%
FL Studio 12
0%
PHP
0%
MySQL
0%
Adobe Premiere Pro
0%
Adobe Illustrator
0%
Arduino
0%
Python
0%
C++
0%
LUA
0%
These are estimations as I keep learning every day.
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Picture of Can Ur
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Picture of Can Ur

Interests

  • Experimental Core Mechanics
  • Unique ways to increase replayability through procedural generation.
  • Nuanced AI systems adding illusive sentience to an existing game meta.
  • Powerful education through direct experiences. Learning by doing.