
Can Ur
Method Developer
Game Developer, Web Programmer, Designer, Musician
Philosophically-minded creator at heart.
I immerse myself completely in the design process to ensure the final product feels both unique and purposeful.
Beyond programming I enjoy video editing, design work, psychology, philosophy, marketing, mixed-media projects and composing audio.
Bachelor of Science in Creative Media and Technologies
Graduated with Honors
Rejected are the categories of "Applied Gaming" and "Serious Games", for I see them as a sign of creative hollows and one-dimensional design.
A true game experience is a seamless confluence of the insightful, the entertaining, and the educational converging. My drive is to dissolve the very boundaries between amusement and enlightenment.
Good design is built on consistency and conceptual depth. Much like a pillar needing a strong foundation, imagination is captivated only by elevation.
The key is sparking imagination, but for this a keyhole is needed.
Nihilism directly seeps into creation, as a lack of passion and motivation will reflect in the work. Therefore, treating the creation as an extension of yourself is what adds color to the idea and builds authenticity.
Not unlike method acting, I call this the "Method Developer" approach: Immersing myself completely into the concept and fully embodying the idea, bringing it to life with authenticity and passion.

My Journey
2014
The Dawn of Coding: Modding
At age 13 I thought myself Java by creating Minecraft mods. Having created the fairly famous Minecraft mods "SCPCraft" and "CreepyPastaCraft" under the name "Phuck Yu Too", I worked as the lead coder on these projects.
2015
First Plunge into Game Development
Began exploring game development and discovering a passion for creating worlds.



2017-2023
Bachelor of Science - Creative Media & Game Technologies
Graduated with Honors at University of the Arts Utrecht, specializing in Game Development.
2019
Exhibition @ Game Developers Conference
Successfully exhibited a game project (Koo-Koo) at the Game Developers Conference in San Francisco as part of Alt.Ctrl.
2020
The Method Developer
Embraced the "Method Developer" philosophy, treating each project as an immersive realm.
2020-2021
Audio Programming & Design
Worked for CoΓΆperation A Bunch of Hacks developing nuanced audio systems, creating music and integrating sound effects for the game Epicinium on Steam.
2021-2022
Bad Optics! Solo Game Development
Completely developed a full web game project as a solo indie developer, from concept to publication, including marketing and community building.
2022
Founding of ZIGGURATH
Founded the band ZIGGURATH, merging my passion with philosophical concepts. I also perform in two other bands.
2024-2025
University of Amsterdam - Full-Stack Web Programmer
Contributed to the development and implementation of the new Lab Tool web platform for research within the Faculty of Social and Behavioural Sciences, utilizing JQuery and Bootstrap CSS for the front end and the CakePHP framework for the backend.
Present
CanPixel Realms
Continuing the journey of crafting distinct experiences in games, music, and thought, I built the CanPixel Realms platform using React and Tailwind CSS. Gained foundational experience with NextJS, using file-based routing and the use client directive to manage server and client components.
.Skills
Interactive hover for details
These are estimations as I keep learning every day.







