Realms
2018-03-30

Kernel . Sweep

Glitch Cyber Matrix Shooter

Shooter (FPS)
Prototype
Kernel . Sweep

Technical Details

The game was developed in Unity, leveraging C# for all gameplay logic, AI behavior, and system management.
One of the core technical challenges was creating an efficient procedural generation system for the galaxy map.
I used a combination of Perlin noise for star distribution and a custom algorithm to ensure
playable paths and interesting clusters of systems. This allows for a unique galaxy in every playthrough,
greatly enhancing replayability.

For the real-time combat, I implemented a component-based ship system,
allowing for easy customization of weapons, shields, and engines.
The UI was built using Unity's UGUI system, with a focus on creating a clean, readable interface that evokes
classic sci-fi tropes while remaining modern and intuitive.

Videos

Gallery
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