Realms
2019-01-17

Koo-Koo [GDC 2019]

Frantic Interactive Installation showcased at alt.ctrl.GDC 2019, featuring custom Arduino controllers. Hybrid-Reality gameplay through kinetic cuckoo clock controllers.

Interactive Installation
Finished
This game was exhibited at the Alt.Ctrl exhibit at GDC 2019.
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Koo-Koo [GDC 2019]

Technical Details

In KOO-KOO you control a flock of mechanical birds with the mechanism of a cuckoo clock. The birds all move in their own tempo, which encourages the player to jump from clock to clock to give new commands. The interaction contains visceral pulling on weights and finely setting the hands of the clock. The gears inside the mechanism resist pulling and rattle along with the movement of the birds. All in all this creates a frantic multiplayer game where you are never really in control.
Koo-Koo Music Tracks

The sound design and music in Koo-Koo was made by me, mainly in MIDI. Here are the files used in this project.

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Videos

Gallery
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