2019 prototype ยท 2026 remake
Ohm, My Lord!
A roguelike bullet hell that features electrifying AI behavior trees and synergy mechanics.

Now Rewired
Back on the circuit.
The original idea, rebuilt into a complete game. New circuits, new components, and a Lord who really doesn't want you here.
Free to play ยท Keyboard + mouse
Short circuits. Long odds.
Play a power strip trying to survive a circuit board full of unruly electronic components. Dodge bolts, ground pink projectiles and stop enemies from fusing into something nastier. The JavaScript remake turns the 2019 Unity prototype into a complete game: five circuits, component upgrades, boss fights and an optional endless Overclock mode.
Inside the remake
The remake keeps the original hand-drawn character sprites, UI artwork, fonts and AI ideas. Three.js renders the circuit boards, while textures, props, extra enemies, effects and audio are generated in code.
Components with their own agenda
Custom behavior trees and grid-based A* pathfinding let enemies chase, flee, recharge and fight each other. A situational synergy system decides when two components should fuse into a stronger enemy. The shared charging dock has a finite supply, so enemies compete with the player for the same charge.
A complete run
Clear five procedural circuits, wire in component upgrades between floors and face Sir TranSirtor. After victory, continue in endless Overclock mode. Dash through pink bolts to ground them, graze projectiles to charge your capacitor and discharge it as a nova.
Hand-drawn roots, procedural motion
The original sprite bodies now have animated rubber-hose limbs, spring-driven follow-through, squash and stretch. Bloom, CRT grading, film grain, projector flicker and the original glitch effect tie the presentation together.
Sound and delivery
WebAudio synthesizes the sound effects and adaptive soundtrack. The browser build bundles the code, sprites and fonts into one self-contained HTML file. Tauri 2 wraps the same game in a native desktop window.
A closer look





Screenshots from the JavaScript remake. Select an image to enlarge it.
Where it started / 2019
The Unity prototype
The first version explored behaviour trees, A* pathfinding and components combining into stronger enemies. Its artwork and AI ideas live on in the remake. The original footage, build and design notes are preserved here.
Explore the 2019 prototype archive
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